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Wireframe - Issue 21 - 29 August 2019 From https://wireframe.raspberrypi.org/issues/21 Developer Kazuma Kojo explains why he’s bringing back a classic shoot-‘em-up franchise with R-Type Final 2. Continuing the Japanese action game theme, Nobuya Nakazato tells us all about Contra: Rogue Corps, and why the sequel’s being reworked as a top-down, twin-stick shooter. Meanwhile, Sensible Software veteran Stoo Cambridge provides a masterclass in creating pixel art. Discover the tricks he employed in such games as Sensible Soccer, Cannon Fodder and lots more. Meet the designers turning their life experiences into games Glen Schofield, the creative mind behind Dead Space, profiled What went wrong on Atari's E.T. - straight from its developer The unexpected return of the full-motion video genre
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Wireframe Magazine · CC BY-NC-SA 4.0