English
The Encyclopedia of the Game Industry is a two-volume, collaborative document produced as a class assignment in Dr. Laine Nooney’s undergraduate course, Video Game Economies, taught in the Department of Media, Culture, and Communication at New York University (this course was titled Video Games: Culture and Industry until Spring 2020). NOTE: This is Volume 1: A-I. Volume 2: J-Z can be found at: https://archive.org/details/GameIndustryEncyclopediaV2 For the assignment, each student independently writes a 1200-word encyclopedia entry on a topic related to the contemporary game industry—whether a company, concept, geographic region, business model, etc. The goal of the Encyclopedia is to produce a snapshot of the industry at the moment the course takes place (currently in the late 2010s and early 2020s) as a public resource for historians in the future, stored on the Internet Archive. The Encyclopedia is added to every semester, and students must choose new topics; revision of pre-existing entries has not yet been considered. Students are only marked by their initials and the year and semester they were enrolled in the course. Style, focus, clarity, criticality, quality of citations,
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Ebook · Encyclopedia of the Game Industry, Vol 1: A-I · Laine Nooney and collaborators · Internet Archive
game industry · video game industry