English
I've flirted with the idea of producing a Mini Six Revised for half a decade now. There have been personal issues and issues regarding my coauthor, Phil, which have hampered the project. Here's the thing. Mini Six accomplished its primary goal. At the time that Mini Six was published, Phil and I felt like we were racing the clock to preserve a legacy. The (former) owner of West End Games had grand ambitions to release the D6 system under the OGL, but the last vestiges of WEG seemed to be rapidly crumbling. There was a plan by WEG to release the OpenD6 Trademark License, which was the last legal minutia which was required for third-party publishers to carry on. Early summer turned to Gen Con time, then fall came, and things seemed bleaker at WEG by the week. By December, we had a plan. Mini Six was published because we feared that the Trademark License might not end up being released before the lights went out at WEG forever, leaving D6 / OpenD6 in limbo. So, we thought about what to do, and we published Mini Six without the need for the OpenD6 Trademark License. The first goal of Mini Six was to get it released as a "proof of concept" that there was interest in D6 gaming still, and
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rpg,3d6,OpenD6,WEG,SW,Star,Wars,GURPS,Tabletop,TTRPG,Table,Top · ttrpg · tabletop · table · top · OpenD6 · 3d6 · gurps · weg · sw