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Wireframe - Issue 3 - 6 December 2018 Lifting the lid on video games From https://wireframe.raspberrypi.org/issues/3 In Wireframe issue three, X-COM creator Julian Gollop chats about the secret of great non-player AI and his new strategy game, Phoenix Point. We meet the modders who've turned their hobby into full-time game development, and go behind the scenes on Thrunt XL, the indie game created without a line of code being typed. Make your own first-person shooter in Unity with our step-by step guide The fur flies in the forthcoming multiplayer shooter, Super Animal Royale How parallax scrolling gives 2D games the illusion of depth The platformer from El Salvador that survived an attack of the clones
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Wireframe Magazine · CC BY-NC-SA 4.0