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Wireframe - Issue 11 - 11 April 2019 From https://wireframe.raspberrypi.org/issues/11 Designer Don Bellenger talks to us about Black Future '88, a synth punk collision of Contra, roguelike and dystopian nightmare. We find out why ruins, devastated cities and broken architecture are such a familiar sight in games, and uncover the cunning, sometimes eccentric ways games were distributed back in the 1980s. • How paper and card can help you make better games • Recreate the block-smashing action of Breakout • Project Starship X, a manic comic book shooter from Italy • A profile of Xenon and Speedball creators, The Bitmap Brothers
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Wireframe Magazine · CC BY-NC-SA 4.0