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Wireframe - Issue 16 - 20 June 2019 From https://wireframe.raspberrypi.org/issues/16 Scottish developer Joe Richardson gives us an inside look at the making of The Procession To Calvary - a Pythonesque point-and-click adventure created by splicing together dozens of Renaissance paintings. Meanwhile, indie duo Polygon Treehouse tell us what is was like to go from triple-A studio to their first outing, the gorgeous looking action-adventure, Röki, and we chat to the developers evolving the oft-overlooked escape room genre. The life and games of ZX Spectrum-era genius Joffa Smith A guide to creating save/load files in Unreal Engine 4 Hand animation and ethereal fantasy in LUNA The Shadow Dust The history and early output of Doom and Quake's id Software
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Wireframe Magazine · CC BY-NC-SA 4.0