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Wireframe - Issue 18 - 18 July 2019 From https://wireframe.raspberrypi.org/issues/18 Assassin’s Creed designer Patrice Désilets tells us all about Ancestors: The Humankind Odyssey, a survival game about an evolving ape clan. Max Payne developer Remedy describe how they’re stepping out of their comfort zone with the forthcoming Control, and we meet the developers intent on creating a new wave of more open, accessible fighting games. Handy tips for cutting the perfect game trailer The story of R-Type developer, Irem Recreate the nightmare setting from 3D Monster Maze Serbia's rapidly-growing video games industry
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Wireframe Magazine · CC BY-NC-SA 4.0