English
The book teaches you from the basics how to create your own scripting language using C++ for your game or game engine. This is useful since you don't need to recompile the game every time you make a slight change of the behavior of the game entities. Saving you time and effort. You compile the game source code once, and you make changes to the game objects or entities by using a script (normal text file) that the game can interpret or recompile for faster execution. All game engines, commercial (Unity or Unreal..etc) or free like Godot support scripting. Game Scripting Mastery book with the companion CD image (VERY RARE!!). The book is out of print, used printed copies don't offer the CD with the book unfortunately. Still, if you can afford it, buy the book as I did, I really enjoyed reading it.
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