English
This is the manual for Rogue's UNIX original release, some of the information contained here might be useless or wrong if you're playing another version of the game. MobyGames Description: Original entry Rogue is a turn-based dungeon crawler in which the player controls an adventurer who must explore the dangerous Dungeons of Doom in order to retrieve the precious Amulet of Yendor and make it out alive. The player character starts in the upper-most level and slowly makes his way downwards. The game uses ASCII characters to represent location, items, monsters, and the protagonist himself. The are twenty-six different types of monsters, symbolized by their initial letters (e.g. L for Leprechaun). Monsters have different abilities and modes of attack. The dungeon and the items in it are randomly generated, each time the player begins a new game. Each dungeon level contain a grid of three by three rooms and dead ends. Levels get progressively mor complex and maze-like, and monster grow in strength the deeper the hero ventures into the dungeon. The player character can acquire better weapons and armor, gain experience points and level up. Should the protagonist perish in the dungeon, th
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Ebook · Rogue Manual · Michael C. Toy, Kenneth C. R. C. Arnold · Internet Archive
Rogue · Roguelike · Manual