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The Sims Design Documents: Animation Class Breakdown ANIMATION CLASS BREAKDOWN Goals The goal of this document is to help define the classes of animations, other than object animations, that will help define a broad range of personality types and motive states while keeping the production list manageable. Currently, the design script refers to personality as the aggregate of various parameters which govern motives and their vagaries over gameplay, resulting in a behavior model. Rather than give each character its own unique set of animations, this document proposes a global set of animations which, in combinations, would help illustrate a particular personality.
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Ebook · The Sims Design Documents: Animation Class Breakdown · Maxis · Internet Archive
The Sims · Sims