English
"Play as Research: The Iterative Design Process" by Eric Zimmerman , final draft from July 8, 2003. This essay discusses iterative design in video games using three games Zimmerman worked on as examples: SiSSYFiGHT 2000 , LOOP , and LEGO Junkbot . Mirrored from EricZimmerman.com .
Okumak, EPUB indirmek veya dinlemek için ücretsiz hesabınla giriş yap.
essay · game development · game design · design process · Word Magazine · GameLab · Shockwave · LEGO · Junkbot