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Infocom Cabinet: A Mind Forever Voyaging. A collection of digitized scans from a large cache of documents related to the game publisher Infocom, Inc. of Cambridge, MA. Assembled by Steven Meretzky of Infocom. During his time at Infocom, Steve Meretzky meticulously gathered thousands of pages of notes, journals, maps, memos, forms and other printable materials related to all aspects of Infocom, and kept them in his basement for decades. During the GET LAMP production, Jason Scott scanned in roughly 9,000 pages of these documents across a number of months, borrowing the materials from Steve and scanning them as quickly as possible, at around 600dpi. From these scans, a portion was used in the GET LAMP movie to illustrate various scenes and descriptions by interviewees. From the Wikipedia description of A Mind Forever Voyaging: A Mind Forever Voyaging (AMFV) is a 1985 interactive fiction game designed and implemented by Steve Meretzky and published by Infocom. AMFV was not a conventional Infocom adventure, having only a single puzzle near the end of the game. Unlike most other Infocom titles, particularly those written by Steve Meretzky, the game had a serious tone and a political the
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fstr · game · simulation · global · parameter · prism · models · ryder · testing · perelman