English
Programming need no longer be the private preserve of geniuses - mere mortals can aspire to great results. LOGO was designed to avoid most of the initial hurdles in learning to program, and yet be very powerful. LOGO’S particular characteristics allow a beginner to build complex procedures out of very simple steps - you get interesting results almost at once. This book describes the delights of Turtle graphics which have greatly contributed to the success of LOGO - producing pictures is very appealing, and offers enormous possibilities for experiments. In addition, using practical examples and open-ended projects, the powerful listprocessing and problem-solving procedures are explored. This entertaining book will give you the knowledge and experience required to make the most of LOGO. Learn to use this ingenious medium and soon you will be constructing your own micro-worlds, simulations and demonstrations. Many versions of LOGO are covered -Terrapin LOGO for the Apple II is used throughout the book with notes on other versions. In addition, appendices describe the following LOGO systems: Apple LOGO; Research Machines4-0G0 for the 380Z; Tl LOGO for the Tl 99/4 and Tl 99/4a; Radio Sh
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Apple · Research Machines · Sharp · TI99 · TI 99/4A · Apple II · Radio Shack · LOGO · Tandy · Programming