English
A guide to playing and writing adventures Adventuring! You and your trusty computer alone in a dark cave, or deep in the dungeons of a terrifying castle. Alone, that is, except for... What’s that? The drip of water on stone, or the approaching footsteps of a minotaur, jaws slavering for your blood? Spectrum Adventures is in two parts. The first takes a detailed look at the beginnings of Adventure, and how this enthralling pastime has been implemented, in all its guises. The second part presents a major graphic adventure game called The Eye of the Star Warrior. It was written by Roy Cannell. Each phase of the game is explained — monster generation, graphics, combat and movement are all described. Many of the subroutines can be used in your own programs. Tony Bridge is Popular Computing Weekly’s regular Adventure columnist. In his other life he sits in a dark underground cavern, making records for most of today’s major recording artists. Roy Carnell founded Carnell Software, a successful company specialising-in Adventuring programs. Before that he designed special effects for Star Wars, Superman and many other major films. He is the author of the highly acclaimed Volcanic Dungeon and
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Sinclair Spectrum ZX · adventures · adventure programming · BASIC programming · Computer games · Sinclair ZX Spectrum (Computer) · Electronic adventure games Applications of Sinclair ZX Spectrum microcomputer systems