English
During its early days, video games were solely that, a video game – an interactive medium presented through a screen where its main focus was about playing the mechanic of the game to win or lose an objective. Over the course of its growth, however, we started adding more elements to it: story elements – starting from a simple damsel in distress narrative in Donkey Kong to Hideo Kojima’s expansive, arguably convoluted, lore and characters of Metal Gear Solid and continuing further to this day and age with new iterations of video games. These kinds of video games, where its story is one of its strengths, are what this book is about. Story through Interactivity: Captivating Stories in Video Games compiles video games of this nature, exploring its setting, plot, characters, and theme and concluding them with a brief analysis on how these very aspects play a part in the game’s success – in terms of its sale and reception by the community. This is a book is for those who are interested in the story aspects of the video games featured and game developers, or future game developers, who are curious on how these games implemented their story aspects. This eBook is the author's final projec
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