English
This paper discusses the networking model developed to support a "realtime" multiplayer gaming environment. This model is being developed for TRIBES II, and was first implemented in Starsiege TRIBES, a multiplayer online team game published in December '98. The three major features of this model are: support for multiple data delivery requirements, partial object state updates and a packet delivery notification protocol
Sign in with your free account to read, download EPUBs or listen.
starsiege tribes · starsiege: tribes · tribes 2 · dynamix · Mark Frohnmayer · Tim Gift