English
The Sims Design Documents: Character Rendering Development Plan CTG Character Rendering Development Plan MDL, January 10, 1996 1. Introduction: Character representation and animation are becoming an increasingly important part of Maxis’ products, as well as those of our competitors. Project Y is the first Maxis product to require a more ambitious character rendering system, one that can render small figures, a few pixels high, to relatively large realistic looking characters that are moving and interacting with the player. Beyond Project Y, this kind of technology is seen as potentially providing benefits to other Maxis titles. This document will cover the goals, milestones and delivery schedule for this technology into Project Y’s hands.
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